How crisp and 4K-ified a nostalgic menu seems on a giant TV is the silliest factor I’ve ever been enthusiastic about, however Metal Gear Solid Delta: Snake Eater is a shot-for-shot remake which luxuriates within the little issues.
What makes Metal Gear Solid 3 top-of-the-line video games of all time isn’t essentially its sneaking or its plot, however its inventiveness and reactivity. For those who whip the digital camera round Snake within the medical display too rapidly he falls to his knees and blows chunks while you return to the sport, if you happen to rapidly snipe a boss after a cutscene hours earlier than his scheduled struggle, he’ll be lifeless while you’re alleged to face him, and rabbit would possibly style fairly good, however on the spot ramen noodles are nonetheless the best meals identified to man.
It’s stuffed with bespoke, purpose-built mechanics which had by no means been used earlier than or since, all of which had been so thrilling of their nerdy however approachable simulation. Whether or not it’s digging out bullets with a fight knife and bandaging the wound or burning off a fats leech with an equally stubby cuban cigar within the Remedy display, or snaring vampire bats, rats and reticulated pythons to get well your stamina, every transferring half is so merely carried out, however with an accessibility that made them iconic.
Steel Gear Strong Delta interprets the unique’s quirkiness fantastically to a brand new era with MGS5-esque controls and fashionable Unreal 5 engine textures and lighting which don’t a lot reinvent the traditional, however leverage the soft-focus of reminiscence. Delta seems such as you keep in mind MGS3 trying, fairly than the sharp, polygonal actuality of a 20 12 months outdated PS2 sport.
The visible enhancements are, by-and-large, improbable, going above and past the stretched and muddy environments of a typical HD remaster to ship lush jungles, dusty mountain trails and austere laboratories which really feel dense with granular element and distinctly totally different from each other.

You would possibly spot a tough clothes texture here-and-there, however given MGS’s proclivity for crawling by means of the undergrowth and extra portrait shut ups than faculty image day, every part and everybody seems good.
This offers a brand new lease of life to one of many extra underrated facets of Kojima video games, the kinetic cutscene digital camera work and shot choice. When you discover how dynamically and playfully the remade cutscenes are offered, and the way a lot that contrasts with the legendarily (infamously) verbose codec scenes, it drives residence much more clearly how good Steel Gear Strong is for this visible overhaul.
Nonetheless, inside the remake realm, Steel Gear Strong Delta occupies an fascinating spot. Whereas there’s now been a plethora of remakes, remasters and reimaginings from all kinds of studios and genres, it’s apparent that Konami was most impressed (each judging by this and their current Silent Hill 2 remake) by the Resident Evil remakes.
The entire Resident Evil remakes are nice however they make such an fascinating distinction with Steel Gear. In Resident Evil 4 Remake, which I anticipated to be much more much like the dogged, reiterative fashion of Delta, the event group, comprised of lots of the individuals work had labored on the PS2 model, took the chance to “repair” fan-favourite flubs and memes which they clearly felt undermined the imaginative and prescient they had been going for however, I really feel, misplaced a few of the magic in doing so.
Resident Evil 2 Remake alternatively was completely triumphant in its reimagining of the unique sport. It felt like a contemporary sport designed with the spirit of the traditional that gained a very modern impetus from the brand new applied sciences and mechanics developed for Resident Evil 7 that it added, creating one thing which didn’t simply reanimate the bones of the outdated sport, however augmented them into one thing tangibly thrilling.
Steel Gear Strong Delta, for all its strengths, doesn’t do this. The entire enjoyable stuff that you just keep in mind remains to be right here, prepared and ready for you want a gavial below the waterline. However outdoors of the brand new capturing controls, that are an unlimited enchancment even if you happen to try to argue that the unique was a extra tactile and sensible simulation of the complexity of truly firing a weapon, Delta feels comparatively untouched creatively and mechanically.

I’m not saying I needed Ocelot to abruptly begin to hunt you thru the jungle like Mr X in Resident Evil 2, however inside the wider context of what’s clearly impressed Delta, it doesn’t fairly attain the heights of one thing you’ve by no means seen earlier than – which is ironic given the greatness of MGS3 lies in its originality.
Nonetheless, that’s to not say that Delta is low effort in any sense. Its painstaking recreation, which brings again one in every of gaming’s best ever Easter Eggs that was lacking within the MGS HD Assortment, is saved from tautology each by its completeness and dedication to not offering the trail of least resistance.
To provide extra examples, it might’ve been very simple to forgo the Snake vs Monkey Ape Escape mode as a license not definitely worth the effort, or to brighten up the cave complicated after The Ache lest fashionable gamers suppose their HDR is damaged, fairly than letting Snake’s eyes naturally alter to the gloom.
So, whereas there are a minimum of 5 different variations of Steel Gear Strong 3, Steel Gear Strong Delta: Snake Eater is now the definitive place to play a bonafide traditional in a means that feels each accessibly fashionable, however nonetheless genuine to the unique expertise.