
An Ubisoft developer I chatted with again in 2022 was feeling fairly jealous. Elden Ring had simply come out and was blowing individuals away. Regardless of FromSoftware’s popularity for difficult gameplay and esoteric design, the open-world RPG was breaking out into the mainstream. It was a hardcore recreation but it surely wasn’t solely being loved by hardcore avid gamers. Ubisoft had 1000’s of individuals engaged on open-world RPGs for years. Why couldn’t it make one which felt simply as creatively daring, vibrant, and potent?
A model of this query has been haunting the French writer since Ghost Recon Breakpoint bombed again in 2019. It wasn’t a horrible recreation, simply type of a bland and boring one. It grew to become the poster youngster for the bloated Ubisoft blockbuster that felt designed by committee for nobody particularly. Co-founder and CEO Yves Guillemot promised sweeping reforms to unravel what was going unsuitable with the writer’s manufacturing processes. Over 5 years and a number of other organizational “resets” later, it’s not clear the corporate has gotten any nearer to a solution.
The untenable state of affairs blew up once more this week with Ubisoft saying major delays, cancelations, cost-cutting, and restructuring that may end in some huge short-term working losses and extra long-term uncertainty. Ubisoft’s market cap earlier than Breakpoint was near €10 billion. It’s since fallen by 95 % to just €500 million. The information was jarring, notably to the greater than 15,000 workers throughout the corporate’s international community of studios who discovered the information alongside everybody else in an end-of-day message from the CEO.
“A boss run wild”
“The strategic and organizational modifications we’ll make within the coming weeks and months will propel Ubisoft into its future. They are going to enable us to reconnect with our DNA – that of one of many largest and most storied online game firms on this planet – and to regain our creative management in addition to our competitiveness,” a part of it learn. It went on to clarify a brand new, much less bureaucratic construction for choice making and organizing franchises like The Division and Beyond Good & Evil whereas additionally noting that there can be extra ache to come back as administration continues to “make tough choices, together with stopping sure initiatives” and “doubtlessly closing choose studios.”
Slipped in between the grand imaginative and prescient and delicate threats was the reversal of a preferred hybrid work-from-home coverage that will have a direct impression on everybody working at Ubisoft. Workers can be again within the workplace 5 days every week, however with the promise of a beneficiant variety of earn a living from home days. “The intention is to not query particular person efficiency, however to regenerate our collective efficiency, which is likely one of the key parts in creating the perfect video games with the required velocity,” Guillemot wrote.
There was fast confusion and frustration. One French union representing Paris Ubisoft builders known as for a half-day strike. “It’s out of the query to let a boss run wild and destroy our working situations,” Solidaires Informatique wrote in a press release. “Maybe we have to remind him that it’s his workers who make the video games.” Much more colourful quotes got to tech/gaming/il-est-en-train-de-tout-foutre-en-l-air-sur-fond-de-rumeurs-de-licenciements-d-appel-a-la-greve-et-de-fin-du-teletravail-chez-ubisoft-les-salaries-desabuses-s-enflamment-contre-un-patron-en-roue-libre_AN-202601220331.html”>French information broadcaster BFM TV. “[Guillemot] is senile like Donald Trump,” one nameless worker advised the community. “He’s dropping his thoughts, we have to get him out of the corporate administration [board]. He’s screwing up all the things and f****** the corporate.”
Return to workplace expertise drain
Workers have been venting instantly on Ubisoft’s inside messaging board as nicely, based mostly on screenshots shared with me. “A full return to the workplace will solely trigger a big quantity of important expertise to depart the corporate, and nothing is being carried out to forestall this,” wrote one developer. “Why is prime administration not taking duty or accountability for the numerous errors and errors prior to now? As a substitute, solely staff are struggling the implications.” One other wrote, “Since I joined Ubisoft, I’ve seen extra change within the RTO coverage than the corporate’s enchancment and success.” A 3rd didn’t mince phrases. “That is in all probability probably the most embarrassed I’ve felt working someplace,” they wrote.
Notably galling concerning the new return-to-office coverage for some Paris employees was that they’d solely lately completed negotiating to make sure two days of work-from-home per week. “It’s solely been six months for the reason that state of affairs was kind of ‘again to regular’ and now it’s shattered to the bottom by Yves’ sole choice with zero justification, zero paperwork, zero inside research proving RTO will increase productiveness or morale, nothing,” one developer advised me.
The particular particulars for the rollout of the return-to-office coverage have but to be communicated to everybody, may fluctuate crew by crew, and may not go into impact for a lot of the yr. One factor that’s clear is that Ubisoft is starting to consolidate its Paris operations underneath one roof: the Floresco headquarters that was accomplished again in 2021. “Over the approaching years, Ubisoft is planning to progressively carry collectively our Paris-area-based groups in the identical constructing in Saint Mandé. This initiative is designed to optimize our workspace, foster higher collaboration between groups, and make higher use of current amenities, whereas being applied progressively and in shut dialogue with our workers,” a spokesperson for Ubisoft confirmed in an electronic mail.
Definition of madness
There’s concern that these shifts may make it more durable for Ubisoft to recruit the expertise it wants to enhance, and even worse, actively drive away extra of the corporate’s current veterans. However some workers have additionally shared broader disappointment with Ubisoft’s latest creative drift. “We have to cease with the trend-chasing, the making an attempt to muscle our manner into saturated markets, the sanitizing the sting off of our initiatives, and most of all of the deciding which video games get made behind closed doorways,” one worker wrote this week on the corporate’s inside message board. They pointed to the launch of cash pits like Cranium & Bones and Ubisoft’s many failed makes an attempt at live-service battle royales and extraction shooters.
In some ways, this week felt like a repeat of two years in the past. The corporate had just canceled several games and delayed a bunch of others. It promised organizational shifts and a doubling-down on the corporate’s largest franchises. The stakes have been equally excessive and the options removed from clear. “The ball is in your court docket,” Guillemot wrote to employees at the time. Builders have been livid then, too. The CEO later apologized for a way the comment was phrased, however two years later some individuals at Ubisoft really feel like nothing’s modified.
One present worker posted the next remark internally this week. “To cite one of many best villains in a online game: ‘Did I ever inform you what the definition of madness is? Madness is doing the very same f****** factor again and again, anticipating shit to alter. That’s loopy.’ – Vaas Montenegro.”

