Monday, March 23, 2026

RPS Verdict: Anime racer Screamer slides sideways into success with its vibrant, characterful driving

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Ed (RPS in peace) has, lastly, posthumously, got his wish: one other Screamer. This one’s gone all cyberpunk and/or anime-styled, with a heavy concentrate on story – it follows a number of, multinational merc-drivers getting into a calmly murderous racing event – however can it nonetheless ship on drifty driving thrills? After a lot observe, Mark and James each prevented clattering into the observe obstacles lengthy sufficient to seek out out.

James: Mark, I’d have to lean on you for correct automotive lingo right here – my notes on Screamer’s automotive dealing with are swiftly scribbled nonsense like “scampery” and “simple to get the arse out.” I can advocate later for the observe of all the time going near-perpendicular by each slight bend, however as our resident professional, how do you discover Screamer as a straight-up racing recreation?

Mark: At first, I used to be pretty satisfied that Screamer’s controls and I weren’t going to get on. The crux of my situation was how the flexibility to float is tied to flicking out the controller’s proper stick in corners, independently of the steering you’re doing with the left stick, or how a lot throttle/brake you’re making use of at any given time. In consequence, the sliding that’s key to getting round Screamer’s twisty tracks rapidly feels indifferent from the everyday driving inputs each racing recreation has, which definitely takes a little bit of getting used to.


A race car hitting the barrier while boosting in Screamer (2026).
Picture credit score: Rock Paper Shotgun/Milestone

As soon as I obtained into the rhythm of it, although, I discovered it no barrier to slicing round programs feeling as satisfying because it ought to in any boost-happy arcade racer. My emotions have been a bit extra combined in relation to how unforgiving Screamer’s partitions could be. As somebody educated by the likes of Burnout and Want For Pace that the occasional bounce off the surroundings is a typically a wonderfully positive substitute for really utilizing the brakes (offered you don’t hit onerous sufficient to completely wreck your automotive), studying to remain off the guardrails as a lot as attainable – to be able to keep away from having my pace halved – has been robust.

James: I really like the twin-stick setup, in all honesty – familiarize yourself and it is basically the facility to fine-tune the way you assault difficult corners, however there are additionally a great deal of lengthy, loping turns that allow you to maintain the again wheels pushed all the way in which out whereas simply totally flooring it for the complete length of the bend. That, to me, is arcade drifting heaven, of a gleefully exaggerated variety that I haven’t actually loved since these Burnouts. There’s sufficient weight and engine growl, too, that slipping round like this doesn’t really feel too floaty or ethereal.


Tournament mechanic Gage converses with Team Kagawa-Kai in his garage, in Screamer (2026).
Picture credit score: Rock Paper Shotgun/Milestone

It’s positively super-punishing of muckups, although. In addition to consuming your KP/H, it’s harsh that bumping the perimeters additionally prices Sync – the regularly earned technobullshit gauge that powers boosts and, by extension, the ramming skill that types the spine of Screamer’s vehicular fight. I just like the useful resource administration facet in concept, because it provides a level of tactical pondering to what may need in any other case been a simplistic, nearly instinct-based racer, however is it not a bit unusual to make the breakneck thrashing-about so interesting, solely to then encourage the extra scientific, cautious model you must preserve Sync buildup? I struggled with that disconnect lots on a few of the harder story races.

Mark: Talking of the harder story races, there are lots I’ve needed to attempt a number of occasions on my approach by. Sometimes it’s been ones that require efficiently hitting sure opponents with knockout assaults – which see your automotive lunge in direction of them for a deadly swerve, powered-up by a meter which fees as you enhance – and in addition demand you end above a sure place. At the beginning of every race, it sometimes takes at the least half a lap or so to your enhance and assault meters to cost up so you can begin utilizing them. That’s positive by itself, however on this context it stops you from attempting to rack up knockouts early doorways when the sector of foes is most tightly packed collectively.


Drifting round a forest track during a team race in Screamer (2026).
Picture credit score: Rock Paper Shotgun/Milestone

Because the laps tick by, large gaps are likely to type between runners, so should you’ve obtained to knock out somebody who’s operating in a lowly place and nonetheless make it again to second or third by the tip of, say, lap three, the timing can find yourself having to be near-perfect. The best technique to catch as much as opponents who’re streaking forward – a super-boost mode dubbed overdrive which basically turns you into an uber-fast wrecking ball – is simply as cruel. At first, it makes you invulnerable because it speeds you as much as mach 10, which is completely hunky dory, however then it makes you so brittle that one wall hit will blow you up. For sure, I’ve exploded many occasions. Whereas that’s carrot and stick, the person drivers’ distinctive skills I’ve discovered to be normally one or the opposite. Major character Hiroshi Jackson’s obtained some splendidly overpowered double boosting, whereas his mate Frederic has to make do with extra unstable assaults which might be simply as prone to blow him up as any opponent.

In a lesser recreation, the common demand for close to masterful precision simply to earn a passing grade may need dulled my enthusiasm to maintain gathering chequered flags, however I’m glad to report that’s not been the case right here. I’d actually not paid a lot thoughts to Screamer’s anime-inspired visible model or its story earlier than diving in, however have been pleasantly stunned how a lot each have grabbed me. The automotive designs are significantly cool, taking design cues from actual world rides and slotting them into lengthy, broad bodykits that remind me of fire-spitting silhouette racers. The actual fact I discovered the narrative surrounding the drivers of those machines equally as participating is much more of an achievement, given how shut numerous racing recreation tales sometimes fly to the solar of cringe.


Quickly taking a left turn, avoiding two rival racers, in Screamer (2026).
Picture credit score: Rock Paper Shotgun/Milestone

James: It’s humorous to revisit the reveal of Screamer’s new look, and see reactions various from unbothered to repulsed. Anime matches this recreation like a completely tightened wheel nut: its noisy extra, its love of daring colors, its episodic leaping between observe locales, its huge forged of emotionally compromised weirdos, all of it might have come from the pen of a ravenous mangaka in Hiroshima. It simply occurs to have come from a bunch of motorbike sim devs in Milan.

I, too, benefit from the firm of those weirdos, and admire how effectively Screamer obtained me following their respective pursuits. Which may’t have been simple, given there’s over a dozen of ’em. There’s a revenge plot that provides equal time and weight to its goal, a sympathetic ex-Yakuza sort scuffling with PTSD, a number of (but normally relatively candy) romantic subplots, and even the six-packed, floral-shirted mechanic (who’s found out to how converse together with his canine) will get some respectable materials because the conflicted inventor of the event’s driver-reviving tech. It’s daft, however good-daft, delivered by charming VN-style interludes and tightly directed animations.


Roisin and Dirk have a tense discussion in a forest in Screamer (2026).
Picture credit score: Rock Paper Shotgun/Milestone

Mending these hearts and powersliding by these mysteries is a part of why I’ve saved enjoying, regardless of generally smashing headlong into the identical problem spikes that you just’ve endured, Mark. Although deep down, I’m additionally in it only for the pace. The speeeeeeeeed. No, my enhance timings should not optimised, and I miss most of my cost assaults, however that central, core sense of velocity is simply scrumptious, and the readiness with which Screamer enables you to hurl your self doors-first round each nook makes it so onerous to begrudge it for the occasional steadiness mishap. It actually is simple, on all vehicles, to get the arse out.

Mark: It’d have been very simple for Milestone to have proven their very own drifty arse in attempting to steadiness this many narrative plates, together with a couple of characters whose boundless enthusiasm virtually burns a gap within the display screen. As an alternative, as you say, the quirky eccentricities are endearing, and the intense emotional beats have simply sufficient weight to floor the the characters whose motivations are a tad extra advanced. I additionally really feel like I’ve discovered about 15 new languages simply by listening to all of them chat of their native tongues. Having performed by to the tip of the principle story, I’d say that a few of the conclusions to Screamer’s narrative arcs maybe really feel slightly bit rushed, or not fairly as satisfying as their prolonged buildups recommend they’ll be. That’s nitpicking although, and one thing I’d soften on as soon as I’ve had a bit extra time to consider the ultimate chapter I’ve simply blazed by at a reasonably breakneck tempo.


Boosting away from a successful Strike KO in Screamer (2026).
Picture credit score: Rock Paper Shotgun/Milestone

I additionally wish to spend some extra time with Screamer’s non-story on-line and offline modes. Whereas I’ve had a little bit of a mess around within the storage, primarily to take a look at a few of the alternate automotive liveries I’ve unlocked enjoying by the event, I’m eager to see if there’s sufficient to that customisation (and the likes of the rating challenges) to maintain the sport feeling contemporary lengthy after you’ve seen the again of its story of racing revenge and ruses. To be trustworthy, although, that’d be a flashy paintjob on prime of a motor which I’m already assured in saying presents a totally pleasant thrill experience that’s properly well worth the time of any arcade racing veteran – or beginner open to studying the intricacies of left stick drift.

If that’s not too gross sales pitchy already, I’ll finish with this: I can verify that in at the least one race, you get the chance to drive round as a canine in sun shades.

James: Wow, spoilers, Mark. I’d’ve beloved the shock of driving in sun shades.



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