Sunday, August 9, 2026

REVIEW / The Rogue Prince of Persia (Swap)

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Let’s rewind for a second, since you can’t speak about The Rogue Prince of Persia with out acknowledging the legacy it’s attempting to flirt with. The Prince of Persia sequence has all the time been that effortlessly cool child within the nook. The sequence began as a cinematic platformer with exact motion and punishing traps after which developed into the Sands of Time trilogy that principally outlined motion platforming for a technology. After a protracted nap, the franchise is abruptly awake once more with the discharge of Prince of Persia: The Misplaced Crown just a few years in the past and this new roguelite spin, The Rogue Prince of Persia final yr. By remark of the 2 new video games, it’s clear that the sequence is in its experimental period. And actually, I’m right here for it.

So the place does The Rogue Prince of Persia match into all this? Consider it because the chaotic youthful sibling who picked up parkour, found roguelites, and determined construction is non-compulsory. Developed by Evil Empire, the group behind some very slick roguelite work, this sport leans onerous into velocity, fluidity, and replayability. It trades within the tightly scripted storytelling of older entries for a loop pushed expertise. Meaning dying quite a bit, studying quite a bit, and searching fashionable whereas doing each. It’s much less about saving the dominion in a single clear run and extra about mastering the chaos over time.

Let’s speak about motion first, as a result of wow, that is the place The Rogue Prince of Persia completely flexes. The Prince feels ridiculously easy to regulate, like he has zero regard for gravity and even much less in your expectations. Wall runs, flips, slides, and aerial assaults chain collectively in a method that feels nearly improvisational. I discovered myself experimenting continually simply because it felt good to maneuver. Even after I tousled, I couldn’t keep mad as a result of the sport makes failure really feel like a part of the dance. It’s that uncommon sort of system the place mechanics alone are sufficient to maintain you hooked.

Fight builds on that fluidity in a method that feels pure however not overwhelming. You aren’t simply button mashing your method by way of enemies. There’s a rhythm to it, a steadiness between aggression and positioning that turns into clearer the extra you play. Weapons and skills add selection, giving every run its personal character. Generally I felt like a surgical murderer, different occasions like a chaotic whirlwind of blades and dangerous choices. That unpredictability is a part of the attraction.

Visually, The Rogue Prince of Persia is just not attempting to be hyper sensible, which is obvious in going again to 2D, and thank goodness for that. The artwork path leans into daring colours and clear animation that make every thing straightforward to trace, even when the display screen will get busy. Environments shift sufficient to maintain issues contemporary with out dropping cohesion. It’s the sort of aesthetic that feels trendy with out chasing tendencies too onerous. Mainly, it is aware of precisely what it’s and sticks to it.

Now let’s get into the roguelite construction, as a result of that is the place issues may cut up opinions. Runs are quick, deaths are frequent, and progress is available in small however significant increments. For those who love that loop, you’ll really feel proper at dwelling right here. For those who desire a extra guided, narrative pushed expertise, this may really feel a bit repetitive after some time. I personally loved the grind, however I might undoubtedly really feel moments the place I needed for slightly extra narrative payoff. It’s a tradeoff, and whether or not it really works relies on your style.

Talking of repetition, The Rogue Prince of Persia does an honest job of blending issues up, however it’s not proof against fatigue. Enemy patterns and stage variations can begin to really feel acquainted earlier than you may anticipate. That mentioned, the sheer enjoyable of motion and fight does loads of heavy lifting. I saved coming again as a result of the core gameplay loop is simply that satisfying. Nonetheless, I’d not thoughts seeing extra selection as improvement continues. There’s a sturdy basis right here that would profit from a bit extra growth.

Alright, let’s deal with one of many extra irritating components. The loading occasions usually are not horrible, however they’re noticeable sufficient to interrupt the circulate. In a sport that thrives on velocity and momentum, even small pauses can really feel exaggerated. After just a few deaths in fast succession, these seconds begin to add up mentally. It isn’t a dealbreaker, however it does chip away on the in any other case easy expertise. I discovered myself wishing the transitions had been only a bit snappier.

One other factor that raised my eyebrow was the Ubisoft Join requirement if you find yourself on-line. I get it, ecosystems and all that, however it is a single participant roguelite. There is no such thing as a cooperative play, no aggressive multiplayer, nothing that actually justifies the additional step. Having to attach feels pointless and barely annoying. It’s a type of design choices that pulls you out of the expertise for no good purpose. And for The Rogue Prince of Persia, a sport targeted on circulate, that issues.

Regardless of these hiccups, the sport’s character shines by way of in smaller particulars. The Prince has a little bit of angle, and the general tone leans right into a playful confidence that works effectively. It doesn’t take itself too critically, which helps offset the repetitive nature of the style. There’s a sense that the builders are having enjoyable, and that power interprets. It makes the expertise really feel lighter, even when the issue spikes. That steadiness is just not straightforward to drag off.

Evaluating this to Prince of Persia: The Misplaced Crown is fascinating as a result of they signify two very completely different approaches. One is a rigorously crafted Metroidvania with a robust narrative spine. The Rogue Prince of Persia, however, is a quick paced roguelite that prioritizes mechanics over story. Neither is inherently higher, they simply serve completely different moods. I discovered myself appreciating each for what they bring about to the desk. It’s really sort of thrilling to see the franchise stretch in a number of instructions.

By the point I wrapped up my time with The Rogue Prince of Persia, I spotted one thing vital. This isn’t attempting to exchange the basic system, however moderately, it’s attempting to remix it. And for probably the most half, it succeeds in carving out its personal identification. The motion alone is price experiencing, and the fight retains issues participating. It stumbles in just a few areas, however the core is powerful sufficient to hold it. With a bit extra polish and content material, this might simply develop into a standout within the style.

So yeah, is it excellent? Not even shut. However is it fashionable, addictive, and just a bit bit chaotic in one of the simplest ways? Completely. It seems like a sport that is aware of it’s nonetheless evolving, and that makes it sort of thrilling to comply with. I walked away wanting extra, even with the frustrations. And actually, that’s normally a superb signal.


This overview is predicated on a retail copy of the sport supplied by the writer.

The Rogue Prince of Persia

  • Gameplay 9/10
  • Replay Worth 8/10
  • design 7/10

8/10

The Rogue Prince of Persia is a trendy, fast-paced roguelite that completely nails motion and moment-to-moment gameplay, even when it stumbles a bit with repetition and minor technical annoyances. It will not be excellent, however its fluid fight and addictive loop make it a straightforward advice for anybody craving a slick, skill-driven expertise.



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