Wednesday, January 8, 2025

BioShock maestro Ken Levine says Judas will double down on reacting to participant selections as a result of it is the way forward for video games: ‘I’ve by no means been a giant fan of cutscenes as a result of they don’t seem to be interactive’

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The concept that video games ought to middle “participant selection” and react meaningfully to our selections is repeated so usually it is turn into a cliche, and BioShock creator Ken Levine has been a number one determine in that division—his video games are all about ethical selections and meta-commentary on free will and sport design. In a latest interview with GamesIndustry.biz concerning the state of the trade and his upcoming sport, Judas, the director revived the subject, however he hasn’t given us the inventory ‘your selections matter’ advertising promise right here, admitting that selection continues to be a “arduous drawback” to resolve even after 50 years of videogames.

“It is very simple to point out a participant a narrative. The tougher half is to get them to take part in it and react to how they take part,” Levine stated. “I do not assume there’s one method to make video games, however personally, as a story video games maker, I’ve by no means been a giant fan of cutscenes as a result of they don’t seem to be interactive. One of many causes Judas is taking so lengthy is making an attempt to determine how we get the sport to be considerably extra attentive to participant selections. That is a extremely arduous drawback, and that is why you do not see a ton of it.”



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