Starfield managed to be each one in all my favourite video games of 2023 and one in all my greatest videogame disappointments ever. I sank effectively over 100 hours into it, and loved the flashes of Bethesda brilliance it exhibited, however my lofty expectations weren’t matched. The developer’s famend for making a number of the best RPGs ever with Fallout and The Elder Scrolls, however Starfield could not fully replicate its previous magic as a result of sheer dimension of its galaxy. Now, a Bethesda veteran who’s labored throughout all three IPs has given his verdict. Whereas adamant it is nonetheless “an ideal recreation” that the studio must be happy with, he is aware of it is nowhere close to “the identical calibre” as Fallout and TES.
Bruce Nesmith is a reputation Bethesda aficionados could also be conversant in. After an extended stint designing Dungeons and Dragons tabletop video games, he labored as a quest designer on a number of Elder Scrolls and Fallout tasks, together with because the lead designer on Skyrim. Earlier than leaving Bethesda in 2021, earlier than Starfield‘s launch, he labored on the space game as a programs designer. An authority on all issues RPG-related, then.
“I feel it is a good recreation,” Nesmith says in an interview with FRVR. “I do not assume it is in the identical calibre as the opposite two, you realize, Fallout or Skyrim, or Elder Scrolls moderately, however I feel it is a good recreation. I labored on it; I am happy with the work I did. I am happy with the work that the folks I knew did on it. I feel they made an ideal recreation.”
Resonating with my expertise that I discussed on the prime, he admits that Bethesda’s previous repute put big “expectations” on Starfield that have been laborious to match. Nesmith additionally claims that “if the identical recreation had been launched by ‘not Bethesda,’ it might have been acquired otherwise.”

Whereas outer house and alien planets have been the backdrop to so many good video games previously, Starfield’s method to a galactic RPG squandered that potential. Nesmith factors to its reliance on procedural era as the principle motive why gamers did not click on with it.
“I am an unlimited house fan,” he says. “I am an newbie astronomer, I am up on all that stuff, [and] numerous the work I did on Starfield was on the astronomical information. However house is inherently boring. It is actually described as nothingness. So transferring all through that is not the place the joy is, in my view.”
I am additionally shocked to listen to that Nesmith was underwhelmed by Starfield’s method to aliens. Whereas he admits there are many “cool” creatures to find and battle, “they’re just like the wolves in Skyrim” moderately than epic, difficult, memorable enemies. He additionally observes that “the one critical enemy you fought have been folks.”

I, like Nesmith, do not buy into the narrative that Starfield is a ‘dangerous’ recreation – plus, with that second DLC on the way in which, it has one other probability to vary folks’s perspective. Nevertheless, it is fascinating to listen to that the identical criticisms I and lots of others maintain are shared by at the least one of many devs concerned with the sport.
Should you do wish to return to Bethesda’s galaxy and spice issues up just a little, be sure you take a look at a number of the best Starfield mods. Or to get wrapped up in some wild narratives, seek the advice of our listing of the best story games.
Should you spent loads of hours in Starfield, let me know what you’d change and what you’re keen on about it within the PCGamesN Discord server.

