Saturday, July 25, 2026

Marvel Tōkon’s Open Beta On PC Is A Mess

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The open beta for Sony and Arc System Works’ Marvel Tōkon: Combating Souls dropped on PlayStation 5 and PC yesterday, and gamers on PS5 typically appear to be having enjoyable with the brand new Marvel vs. Capcom-esque fighter–properly, a minimum of digital-future-2000719139″>they gave the impression to be as soon as PlayStation Community stopped shitting the mattress.

Nevertheless, Marvel Tōkon gamers on Steam–or, slightly, the ones that are actually allowed to play it–can’t fairly say the identical, although, because the PC model of the sport is oddly CPU-hungry.

There are, no exaggeration, lots of of posts throughout X and Reddit complaining about efficiency points in Marvel Tōkon’s open beta on PC, and plenty of of stated reviews are taking aim on the “5 Sony sub companies” that launch whenever you boot up the sport. 

Contemplating that is an open beta we’re speaking about, which may not sound like such a giant deal, nevertheless it’s vital to notice right here that the sport releases in lower than two weeks on August 6.

I made a decision to run a couple of exams on my finish (for context, my PC has a Ryzen 7 7700X CPU, RTX 4080 graphics card, and 64GB of RAM), and, whereas I’m no digital Foundry, I can affirm that, even on medium graphics settings, Marvel Tōkon was struggling to run on my comparatively first rate {hardware}.

For example, the sport typically hogged upwards of 95 p.c of my CPU and infrequently as a lot as 5,000MB of my PC’s bodily reminiscence. Six separate variations of the PlayStation PC SDK Runtime software additionally booted when beginning the sport, though these had very minimal impression on my CPU and reminiscence.

I did discover that letting Marvel Tōkon run for roughly half-hour appeared to alleviate most of those points, although, because the processor utilization dipped to round 60 p.c. As many have already theorized, this is likely to be because of the shaders compiling on bootup. However whether it is certainly a shader compilation-related challenge, it’s bizarre that Marvel Tōkon runs into this challenge each time I boot it up, and never simply the primary time.

Nevertheless, even after letting the sport prepare dinner my CPU for half an hour, on-line matches had been nonetheless an absolute mess. For no matter cause, presumably the anti-cheat, on-line matches made my CPU utilization leap again as much as 90 p.c. At first I assumed that this was a connection-related challenge or possibly even a crossplay foible, however nope–Marvel Tōkon’s on-line matches had been instantly hammering my CPU.

I can solely hope that that is maybe, as these more tech-savvy than I appear to imagine, some form of momentary anti-datamining measure on PC, as a result of in any other case I don’t understand how the dev staff goes to have sufficient to repair these points earlier than launch.

On the plus facet, the devs have launched an official assertion on X addressing PC gamers’ efficiency woes: “Tōkon Warriors, We’re conscious of the gameplay and efficiency points presently affecting the PC model of MARVEL Tōkon: Combating Souls. Our staff is actively investigating these points and dealing on a repair. We’ll share an replace as quickly as we’ve got extra data.”

In the intervening time, although, in the event you’re enthusiastic about choosing up Marvel Tōkon on PC at the beginning of August, I’d recommend ready for the Steam evaluations to drop as a substitute of shopping for it on day one.





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