Thursday, April 23, 2026

Saint Slayer: Spear of Sacrilege Overview – A Good NES Throwback That I Hated Enjoying – WGB

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Saint Slayer: Spear of Sacrilege is a ridiculous, good identify—and the sport behind it’s simply as dedicated to the bit: a gory, gothic throwback to when video games had been onerous and gave zero shits about holding your hand. As developer Lilymo’s sixth title of their quest to duplicate these days, the query is straightforward: is it their finest? Arguably, sure.

Earlier than diving in, I ought to most likely deal with a possible bias. Lilymo is co-owned by Colin Moriarty, a former IGN author turned podcaster whose work I actively observe and help. I like what he and the Sacred Symbols crew do—sufficient to help them on Patreon. I like what Lilymo stands for. And that meant I got here into this wanting to like Saint Slayer.

Which is why it pains me to say this: I didn’t. Not on a private stage, anyway. And the reality is, that’s not the sport’s fault—it’s mine. I’d prefer to say this simply isn’t the sport for me, however the actuality is harsher than that. I’m simply not the appropriate particular person for the sport. It got here on the lookout for a boss and it bought me, somebody who wished to have the ability to revisit the olden days and discovered he couldn’t.

It is a NES-ass NES sport, and it performs by a very completely different algorithm. It’s stiff, unforgiving, and calls for a type of rhythm that doesn’t come naturally in case you didn’t develop up with it. As an early ’90s child, the NES was already historical past. I used to be raised on the Sega Genesis and PlayStation, and it wasn’t till the Xbox 360 period that I actually started to know sport design, how the trade labored, and cemented the pastime as my most important love.

So yeah—I struggled. I bought my ass whooped, my pleasure harm.

Enjoying Saint Slayer felt like making an attempt to talk a language I don’t perceive. I couldn’t settle into its rhythms, couldn’t learn its patterns, couldn’t fairly grasp what it wished from me—even when the reply was apparent. My mind stored making an attempt to translate it into one thing extra fashionable. It doesn’t work like that.

And but, regardless of all of this, I can confidently say: this is a superb sport.


And Now, The Overview.

The story follows Rudiger, a former soldier turned farmer in a gothic model of late seventeenth-century Europe. However someday, tragedy comes knocking, and Rudiger units out to defeat a crazed Catholic priest who’s stealing relics and main cults like he’s gunning for his personal Netflix documentary. Within the course of, Rudiger finally ends up wielding the Spear of Sacrilege, a robust poker that steadily will get powered up via the sport. Cue 21 phases of platforming, fight, boss battles, gore, and weirdness.

The builders describe the sport as a “blood-drenched homage to the 8-bit period of horror-tinged, side-scrolling motion,” and that just about nails it. For each barely wacky second or tongue-in-cheek line of dialogue, there are our bodies hanging from crucifixes, or messy piles of blood and bone. For each time you’re knocked off a cliff by a donkey or stab a bizarre monster within the eye, there’s rescuing barely alive prisoners from dungeons.

The opposite apparent inspiration is Castlevania, discovered within the stage design, the gothic tone, and the gameplay. What feels stiff and unwieldy to fashionable sensibilities is solely deliberate. You decide to jumps. Assaults haven’t any lunge. Take injury, and the ensuing pushback can ship you straight right into a pit and all the way in which to the beginning of the stage once more. It’s punishing, however the rewarding sort that beats the shit out of you however is good sufficient to name the ambulance afterwards.

I like how the sport makes many of the story non-compulsory. The vast majority of the dialogue is just a few strains right here or there from bosses and NPCs you meet, portray in simply sufficient of the background plot so to mentally fill within the gaps. However in case you actually need to delve into the story correct, it’s good to discuss to the travelling service provider wherever potential, and see the completely different endings. It’s value the additional effort, revealing a slim, fascinating story that does precisely what it must—be an excuse to maneuver from stage to stage.

Rudiger has a easy moveset befitting his NES aspirations. He can stab hapless hooligans along with his spear, or throw it offered he has sufficient Rosary Beads. A thrown spear may even be used as a climbing platform, a mechanic that would have been utilised a bit extra, I reckon. He additionally has a DuckTales-style pogo stick bounce, one other second of absurdity. A couple of later upgrades add further strikes, placing Rudiger in actual hazard of changing into a reliable human being.

With this weight loss program moveset, the devs craft a fiendish demise lure that should be battled and survived. It’s good to be taught the patterns, determine when to assault and when to only ignore your issues and sidle onwards into the pixelated sundown. Success should first be earned via failure. Most likely fairly a little bit of it, in case you aren’t an outdated head.

Dropping right down to the simplest issue will assist fairly a bit. You get further well being and the enemies die faster, however the largest distinction is the dearth of knockback. And for these on the lookout for a problem, Basic mode removes lives as effectively, so demise means prompt failure and a want to punch the closest object.

Lose all of your lives and also you’ll be provided that stage’s password, which you need to use to leap to that particular stage from the principle menu. There’s a price, although: you’ll spawn in contemporary as a proverbial daisy with no well being upgrades or anything that you’d have acquired by taking part in usually.

You additionally get passwords if you handle to find the assorted treasures hidden all through phases. These passwords are extra enjoyable as a result of they unlock cool stuff you can then use to run via the sport once more, or further difficult modes. Need to play completely with Rudiger’s first-stage dirk that has the attain of a child’s arm? You possibly can! And who is aware of what number of different passwords are ready to be found?

There’s a barely extra fashionable concept: a persistent foreign money known as Orbs. These follow you throughout playthroughs and could be spent at a travelling service provider. It’s an fascinating system, however one I didn’t discover very helpful till a lot later within the sport, the place I hoarded Orbs till trying a run on the tougher issue. At that time, my trove of treasure helped lots.

And in case you’re nonetheless struggling, it’s potential to farm Orbs fairly simply.

Talking of the passwords and treasures, this can be a sport that’s meant to be replayed, once more identical to you’d have carried out again within the NES days. There’s 4 completely different endings to realize in Saint Slayer: Spear of Sacrilege, together with Trophies/Achievements for finishing the sport with the assorted treasure passwords and on all of the difficulties.

Once more, it’s very Castlevania-coded. The primary couple of playthroughs can be sluggish and clunky, however as you get the hold of the gameplay and map every thing out, you’ll go from an hour or two to most likely 15–half-hour, in case you actually nail it.

You may as well sort out the entire thing through native co-op. Sure, one other Rudiger can take up the spear, and like most issues, it’s much more enjoyable with buddies. Effectively, proper up till you activate pleasant fireplace—then it’s a trigger for shattered friendships and remedy.

Presentation is an space the place SS:SoS is great in each facet. Do you see these pixels? Aren’t they pretty? The artist, Josh Gossage, does a superb job of emulating the model of the time with a few fashionable touches right here or there. My solely grievance is one or two ranges are fairly plain or may do with a contact extra selection.

In the meantime, the rating—composed by Josh Davis—is a banger. Once more, completely retro to match the time interval, with a few tracks that had me bopping my head alongside to the beat.

And at last, let’s throw just a little further kudos Lilymo’s method for his or her continued utilization of Trophies. Beforehand, the corporate has supplied up completely different ranges of Trophy issue for his or her titles: simpler on PS4 and tougher on the PS5 variations. This time round, they opted to ditch the problem and as an alternative simply have two completely different Trophy lists, every one sharing some Trophies whereas additionally having some utterly completely different ones, too. It ought to make it enjoyable to chase the Platinum on each variations of the sport.

In Conclusion….


























Ranking: 4 out of 5.

The apparent unfavorable is that SS:SoS is so devoted to its inspirations that it doesn’t do something notably new. However that’s not a lot of a criticism. It isn’t making an attempt to be shiny and new. It needs to be a sport that would have been launched through the NES days, and it succeeds wildly at that activity.

There’s a few ranges that overstay their welcome, among the deaths felt a bit low cost, after which there’s my very own private points.

None of them detract from how a lot of a becoming, touching homage to the classics Saint Slayer: Spear of Sacrilege is. It’s not for everybody—it isn’t for me—and that’s precisely the way it needs to be.

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