The Yellow Wind Sage is the ultimate boss of chapter 2 in Black Myth: Wukong, and he’s rather more tough than most different bosses within the sport. He’s a compulsory boss and the intestine test between you and chapter 3.
On this Black Fable: Wukong information, we’ll stroll you thru the right way to discover the Yellow Wind Sage, when to combat him, and the right way to take him down.
The place to seek out the Yellow Wind Sage in Black Fable: Wukong
The Yellow Wind Sage isn’t a boss you’ll be able to by accident miss, as you received’t be capable of progress the sport till you defeat him. Nonetheless, it’s not totally clear that you just’re strolling right into a boss area if you method him.
There are two shrines near the Yellow Wind Sage, and you may method him from both path. The primary is the Windseal Gate Shrine on the Yellow Wind Formation. The Second is the Cellar Shrine in Crouching Tiger Temple. To interact the boss, stroll into the huge sandstorm and the cutscene will play.
In the event you’re struggling to defeat the Yellow Wind Sage, relaxation on the Cellar Shrine because the run again is a bit shorter.
When to combat the Yellow Wind Sage in Black Fable: Wukong
In contrast to the Wandering Wight, you’ll be able to’t simply depart the realm and are available again if you’re able to combat. There’s solely a lot sport you’ll be able to play earlier than it’s a must to defeat the Yellow Wind Sage with a view to progress. That stated, you’ll be able to nonetheless delay the method so long as potential, guaranteeing you’ve loads of talent and stat upgrades.
A very powerful factor so that you can do earlier than battling the Yellow Wind Sage is unlocking the flexibility to craft medicine with Xu Canine. When you’ve accomplished the primary leg of his quest, you’ll be capable of craft Celestial Medicines after you attain the Cellar Shrine — which is correct close to the boss. This might help you dramatically enhance your stats, together with protection, stamina, well being, and mana — all invaluable stats as you head into this boss. You’ll additionally be capable of craft consumables that may assist you increase your harm — permitting you to chew by the Yellow Wind Sage’s extraordinarily giant well being bar even quicker — or improve your protection for a short while.
The way to beat the Yellow Wind Sage in Black Fable: Wukong
The Yellow Wind Sage will make fast work of you when you can’t dodge his assaults, so let’s begin there:
- Workers Spin: The Yellow Wind Sage swings his workers in a half-circle, swings wildly, after which slams it into the sand. This transfer seems quicker than it’s. Dodge across the boss’ facet, by the swings, to keep away from taking harm.
- Sand Forks: The Yellow Wind Sage will elevate his workers into the air and slam it into the sand, spear head first. This may deal harm and trigger an eruption of forks to shoot out of the sand in entrance of him. Dodge round to the facet if you see him maintain his workers up.
- Leaping Stomp: The Yellow Wind Sage can leap into the air and slam his foot down. This offers harm in a small space. The transfer is fairly fast, nevertheless it has a really apparent inform — his toes will fully depart the bottom. Simply dodge again away from him to keep away from getting stomped.
- Disengage: The Yellow Wind Sage will swing his stick down at you as he jumps away. Whenever you’re punishing him, look ahead to his arm to come back down at his facet whereas holding his workers. When it does, again away from him with a dodge and reset.
- Charging Combo: When the Yellow Wind Sage has a little bit of distance on you, he’ll step ahead with a swing from his workers, do a fast combo in entrance of him, do a leaping back-handed slam into the sand, after which do one other spin when he lands. All of those strikes are dodgeable and so they have a rhythm to them. Look ahead to the stick to come back towards you and dodge on the final second. Keep near him and you may punish when the combo ends.
- Wind Slash: The Yellow Wind Sage will swing his stick in entrance of him, sending out a line of damaging wind in your path. Look forward to the projectile to get near you and both dodge by it or leap over it. Remember that typically he’ll shoot three directly.
- Storm Spin: When you get the boss’ well being right down to about two-thirds, he’ll do a giant spin round him that offers harm in an space and summons the storm. These swings are very gradual, so simply dodge by them.
- Summoned Echoes: The Yellow Wind Sage will often disappear into the storm and ship echoes out to combat you. These echoes simply do one combo after which depart. Just like the boss, you’ll get a really feel for these patterns finally, however watch for a similar issues because the Yellow Wind Sage: the stick and the toes. You’ll be able to’t deal any harm to those guys, so simply give attention to dodging.
- Return Combo: As soon as each of his echoes have attacked, the Yellow Wind Sage will leap again into the sector with an assault of his personal: a delayed stomp. He provides you loads of warning for this one, so again away in case your stamina is low, or dodge by it for an opportunity to deal some harm after.
- Punt Seize: One of many Yellow Wind Sage’s most devastating and annoying strikes is his seize. He’ll deal tons of harm with this transfer earlier than throwing you again on the bottom. To make issues worse, the inform may be very delicate, because it begins with a bit punt. Within the second part, attempt to control his toes and dodge everytime you see him begin to kick out somewhat than stomp.
- Headless Spear Combo: When the Yellow Wind Sage returns from his journey within the sands, he’ll be a lot quicker and use his hand to summon pitch fork assaults. The precise combos aren’t that completely different — stomping along with his toes and extensive sweeps with the workers — however you’ll be punished extra for not dodging by them. Regulate his workers always that can assist you time your dodge.
- Beetle Summon: Within the second part, the Yellow Wind Sage will often scream, inflicting a large beetle fabricated from sand to fly out of the bottom and physique slam you. This factor is tremendous scary and hurts very badly, however the window to dodge it’s fairly lengthy. Dodge a bit sooner than you suppose you could, because the shoulder blade will get near you.
- Twister Summon: When you attain the underside fourth of his well being bar, the Yellow Wind Sage will summon a storm. He’ll stick his workers within the sand for this and begin spinning his fingers. Take the possibility to beat him down whereas he does this, earlier than the sector will get very disagreeable.
- Closing Combo: As soon as the storm comes, the Yellow Wind Sage will primarily do a combo that entails quite a lot of sweeping along with his stick. The unhealthy information right here is that you’ve got little or no room to dodge now and he’s a lot tougher to see. The upside is that his glowing spins are seen by the sandstorm, so simply do you greatest to time your dodge.
- Closing Summons: Because the storm rages on, the Yellow Wind Sage will ship in his echoes once more, who will do extra highly effective combos. These will be very laborious to see within the sandstorm, so simply search for the glow of their sticks to time your dodge.
The Yellow Wind Sage may be very aggressive, however his strikes are all fairly predictable. Nonetheless, the boss is grueling for a lot of different causes exterior of the uncooked “problem” of the combat.
First, it’s very lengthy, which might make demise’s really feel much more exhausting than regular.
Second, the boss has a number of phases the place you’ll be able to’t goal him for brief durations of time, which each elongates the combat and stops you from with the ability to brute-force the encounter, that means you should be taught his patterns.
Lastly, there’s the ultimate part. As you battle the Yellow Wind Sage, the storm that surrounds the sector shrinks and shrinks. And to make issues worse, the boss will summon a number of mini tornadoes to spin across the ever-shrinking area. This typically ends in you getting juggled by the storm after which bounced right into a twister till you’re lifeless. The digital camera doesn’t assist both, as it may be extraordinarily tough to see by the storm within the hectic remaining moments.
You must get actually good on the first three-fourths of the combat so it can save you all of your tips (and mana) for the tip. Earlier than the Yellow Wind Sage begins summoning storms, he’s only a mildly annoying boss with quite a lot of well being that hits fairly laborious. However like we talked about earlier than, his transfer set is straightforward to be taught and his tells are fairly apparent. In the event you’re fighting this combat, attempt to get by as a lot of it as potential with out utilizing any spells in any respect — simply you, your stick, and the boss.
As soon as you’ll be able to reliably get to the ultimate part, you’re in enterprise. In the event you’ve seen the “random bullshit, go!” meme, channel that vitality. As quickly as he summons the storm, beat on him as a lot as potential. Finally he’ll leap out and ship his echoes in after you once more. It is a nice time to make use of your Transformation spell to present your self one other well being bar. You can even chug some Evil Repelling Medication to assist improve your defenses. As soon as the boss returns, use Immobilize to stun him, summon your clones with Pluck of Many, and use your Spirit Ability to slam him. The objective right here isn’t essentially to be quick — though that helps — however to only use any and all instruments you’ve left to defeat him in his most chaotic second.
Finally you’ll both get the hold of this very irritating dance otherwise you’ll get fortunate and get a superb sample within the storm. Both manner, keep in mind that a win is a win. Get pleasure from your new relic, a bunch of nice crafting supplies, and the brand new nightmares ready for you in chapter 3.
In search of extra assist in your journey because the Destined One? Take a look at our different Black Fable: Wukong guides, which might help you discover all three hidden bells in chapter 1, sober up the Yellow-Robed Squire in chapter 2, work out the right way to craft medicine, and monitor down all of Buddha’s Eyeballs.









